AI Insights · Timothy · October 2021
Top 5 Snake Games on Android in Serbia Q3 2021
Discover the performance of the top 5 snake games on Android in Serbia during Q3 2021, including download and revenue trends.
During Q3 2021, the top 5 snake games on the Android platform in Serbia exhibited diverse performance patterns. Here's a detailed look at their weekly downloads and revenue trends, based on data from Sensor Tower.
Snake Rivals - Fun Snake Game from Supersolid saw a significant surge in weekly revenue towards the end of the quarter. The game initially had modest earnings, peaking at around $23 in the first week of August. However, September brought a dramatic increase, with revenue reaching approximately $392 in the week of September 20 and soaring to $536 by the end of the month. Weekly downloads fluctuated mildly, ranging between 93 and 196, with a slight decrease towards the end of the quarter.
Little Big Snake by Shockwave LLC maintained relatively stable download numbers throughout the quarter, averaging around 50-71 downloads per week. Revenue remained low but steady, with minor peaks of $6 in late June and $8 in late July.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES demonstrated a robust download trend, starting with approximately 981 downloads in late June and peaking at 1.4K in mid-July. The game continued to perform well, with weekly downloads consistently above 600. Revenue, however, showed a declining trend, peaking at $12 at the start of the quarter and gradually dropping to negligible amounts by the end of September.
Snake.io - Fun Snake .io Games by Kooapps Games saw the highest download numbers among the top 5, with a peak of 2.9K downloads in mid-July. Although downloads slightly decreased towards the end of the quarter, they remained strong, with figures around 1.4K in late September. Revenue was minimal, with occasional peaks of $7 in mid-July and $5 in late August.
Snake Arena: Snake Game 3D, another title from CASUAL AZUR GAMES, experienced a notable increase in downloads, starting at 703 in late June and peaking at 2K in early September. Revenue remained negligible throughout the quarter.
For more detailed insights and data, visit Sensor Tower.